First-Person Visualizations for Physical Activities

First-Person Visualizations for Outdoor Physical Activities - Challenges and Opportunities

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Call for Participation

Timeline

Accepted Papers

Program

Organizers


First-Person Visualizations for Outdoor Physical Activities: Challenges and Opportunities - Workshop at IEEE VIS 2024

This half-day workshop will gather researchers and practitioners interested in first-person visualizations for physical activities. Given the unexplored nature of the topic, the goal of this first workshop is to collect speculative designs informed by experience and expertise as well as work in progress, for example leveraging technological advances in SportsXR (immersive analytics in sports), sensors and immersive visualization techniques that provide (real-time) access to information to people performing physical activities in highly dynamic environments.

The goals of this workshop are to i) explore the space of first-person visualizations for physical activities and ii) derive a research agenda for the visualization community. We envision this output to take the form of a publication of which workshop participants will be invited to become co-authors.

The workshop will be part of IEEE VIS 2024 (October 13-18) and will be held in a hybrid format (St. Pete Beach, Florida, USA, and anywhere on earth on Zoom).

The workshop will take place on Sunday, October 13, 2024, morning.

Submit your work using this Google Form


Call for Participation


First-person visualizations refer to visualization support for people while they are performing sports and other physical activities – a topic that intersects visualization and multiple HCI disciplines concerned with wearables, virtual and augmented reality, ubiquitous computing, social computing, and more. This context, in which the viewer, or analyst, is the person performing a (sometimes strenuous, physically and cognitively demanding) activity raises many challenges, such as:

Submission Format

We encourage a diverse range of submissions that showcase recent work or highlight future opportunities for first-person visualizations in the context of physical activities, including:

We encourage submissions using the official IEEE Conference template. However submissions in any format — including pictorials, comics, and posters — will be accepted, as long as they are submitted as a pdf file. Recommended submission length is between 1000–2500 words with any number of accompanying figures, but longer or shorter submissions will also be considered. Submissions should not be anonymized and must include the authors’ full names, emails, and affiliations.

Submissions will be judged based on their relevance to the workshop theme and the extent to which they contribute novel knowledge, expertise, discourse, and/or inspiration. At least one author for each accepted submission will need to register for the IEEE VIS conference.

We will host accepted submissions on the workshop’s website. However, they will not be published on IEEE Xplore and are not considered archival. This means that all the content from the submissions can be republished elsewhere after the workshop. Authors are also free to share their publications via open access repositories such as arXiv.

Submit your work using this Google Form

Reviewing

Each submissions will be reviewed by at least two workshop organizers (or external reviewers in case of conflicts).

We might follow-up with rejected submissions to offer the authors an opportunity to revise and resubmit.


Timeline


We are opening a second call for participation:

First call:

What to Expect

This will be a half-day hybrid workshop. To best leverage the workshop format, we will minimize the amount of time dedicated to talks and presentations and maximize the amount of time dedicated to active group work and discussions.

Presentations and Introduction of Challenges: Each accepted submission will be given 3-5min to present (depending on number of accepted submissions), followed by a Q&A session. We will then collectively list challenges based on submissions and presentations.

Hands-on session: We will invite the workshop participants to self- select an identified challenge they are particularly interested in, and to form groups based on interest. We will provide templates that each formed group will fill during that session, highlighting the challenge, an exemplar case study, and resulting research opportunities.

Wrap-up discussion & next steps: We will convene a structured discussion informed by the hands-on session and discuss the concrete next step of writing a research paper based on the workshop output. After the workshop, a voluntary workshop lunch will be planned for in-person attendees to encourage community building.

Intended Outcome

The primary intended outcome of this workshop is to establish a list of challenges and opportunities and to identify a group of authors that will work together on a joint publication that lays out a research agenda of the topic.


Accepted Papers


HomeOlympics: Turning Everyday Outdoor Physical Activities into Olympic-Style Experience

Authors: Petra Isenberg, Lionel Reveret, Romain Vuillemot
paper link Paper 1 Teaser


The Impact of Real-World Environments on Designing Activity-Specific Visualizations for Optical-See-Through Displays

Authors: Charles-Olivier Dufresne-Camaro, Bradley Rey, Pourang Irani
paper link


Collecting Information Needs for Egocentric Visualizations while Running

Authors: Ahmed Elshabasi, Lijie Yao, Petra Isenberg, Charles Perin, Wesley Willett
paper link Paper 3 Teaser


Collaborative XRTactics: A Formative Study on Tactical Communication in Outdoor Team Sports

Authors: Ut Gong, Qihan Zhang, Ziqing Yin, Stefanie Zollmann
paper link Paper 4 Teaser


Achieving Flow State in Sports with Visual Analytics: Surfing and Spelunking Perspectives

Author: Christophe Hurter
paper link Paper 5 Teaser


PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence

Authors: Andrew Kang, Hanspeter Pfister, Tica Lin
paper link Paper 6 Teaser


Understanding User Needs for Injury Recovery with Augmented Reality

Authors: Jade Kandel, Sriya Kasumarthi, Danielle Albers Szafir
paper link Paper 7 Teaser



Program


08:30 - 08:45 🌴 🌴 Opening and Outline
08:45 - 09:45 🐬 🎸 Presentations and Introduction of Challenges

Note: 5 minutes presentation + 2-3 minutes Q&A for each paper

   
09:45 - 10:00 ☕ ☕ Coffee Break
10:00 - 11:00 🔨 🏃 Hands-on Sessions in Groups
11:00 - 11:30 📜 📜 Wrap-up Discussion & Next Steps
11:30 🍰 🍟 Voluntary Workshop Lunch



Organizers


Charles Perin, University of Victoria
Tica Lin, Harvard University
Lijie Yao, Inria and Université Paris-Saclay
Yalong Yang, Georgia Institute of Technology
Maxime Cordeil, University of Queensland
Wesley Willett, University of Calgary